2D Space Shooter

A retro-inspired game made in Unity 2D

2D Space Shooter

A video game prototype coded from scratch in Unity 2D

  • Roles: 
  • Game Developer C# Scripting UI Design Post-processing Modular Code Sprite Animation
  • Tools: 
  • Unity 2D Filebase Unity Standard Render Pipeline
  • Developed from prototype to MVP
  • Modular balanced power-up system
  • Homing Projectile scripted with trigonometric logic.
  • Balanced spawn manager
  • A boss with a dynamic HP Bar and multiple phases
  • Boss Fight Bullet Hell attack scripted with trig logic
  • Visual feedback like camera shake and damage effects
  • Programmed Enemy AI with variating enemy types
  • Dynamic HUD displaying
  • Polished with post-processing.

Image Highlights


Area of Effect Attack

Area of Effect Attack


Area of Effect Attack

Homing Projectile


Area of Effect Attack

Boss Fight Bullet Hell Attack


Area of Effect Attack

Boss Fight laser Attack


Area of Effect Attack

Agressive Enemy type


Area of Effect Attack

Dynamic Player Shield(force field power-up)


Area of Effect Attack

Power-Ups - Sprite animation